![]() Increases your recovery and maximum Action Points by 2 when your health is below 30%. (Note: Weather effects only, such as desert Slow status standing on different elemental surfaces like poison/fire/etc still affects you normally. Makes you immune to environmental effects. Resistances still cap at 80 without temporary bonuses.) (+25% Fire/Water/Earth/Air resist, but not Poison or Tenebrium. Gives you a 5% × Man-at-arms extra Elemental Resistance. Gives you 5 + Man-at-Arms × 2 extra base armour. (Note: affects both out of combat and in combat movement) Visual bug: Although the combat tooltip says that this talent only halve the penalty, sidewinder eliminates it outright.)Ī character with Speedcreeper moves at normal speed while sneaking.Ī character with Stand Your Ground cannot be knocked down.ĭecreases everyone's attitude towards you by 25, but melee opponents will find you less attractive in combat. (Note: The penalty is normally 10 per adjacent enemy beyond the 1st. Removes your defense rating penalty when flanked. Gives you 10% extra chance to evade hits. Gives you a bonus point in Blacksmithing and one in Crafting. Reduces 1 AP from the cost of using ranged weapons (Note: This affects only simple range attacks, but not the marksman skills or special arrows). Gives you 2 bonus points in Charisma, but you lose a point in Intelligence. Gives you 5% × Man-at-arms extra Vitality. (Note: This is useful for starting/completing some quests, as well as tapping into the general humor of the game) Gives you the ability to perform attacks of opportunity.ĭoubles the amount of weight you can carry.Įnables you to talk to animals. (Note: Revive normally raises you at 20% HP)Įvery time you hit or get hit, your gear has a 50% chance of not losing durability. When resurrected, you revive to full health. Gives you a +2 Perception bonus for detecting traps and secrets.Ī character with Lone Wolf can no longer have a companion but receives a 60% bonus to base vitality, 1 bonus to Recovery and maximum Action Points and an extra ability point on level up. Gives you a 20% bonus against being Frozen, Stunned, Petrified and Knocked Down.Ī character with Ice King has a chance to chill an opponent who strikes with a melee weapon but takes a 25% penalty to Fire Resistance.ĭecreases everyone's attitude towards you by 20 but gives you 1 extra point in Intelligence. Works with any weapon, not just daggers/knives. Increases the range of spells and scrolls by 2.0m.ĭoubles your recovery AP but your total vitality is decreased by 50% (including the bonus from Lone Wolf).ĭoubles your attack damage while sneaking. Lowers the Action Point cost of spells by 1 when standing in a surface of the same element.Īrrows may inflict bonus elemental damage depending on the surface on which your target is standing.Īllows you to flee combat even when enemies are right next to you. Grants you immunity to fear, but you can no longer flee from combat.Ī character with Demon has a chance to burn an opponent who strikes with a melee weapon but takes a 25% penalty to Water Resistance. When an opponent lands the blow that should kill you, Comeback Kid will leave you with 1 health as long as you had more than 1 left. Only works with melee or ranged weapons not with spells. ![]() Gives you 50% extra damage against opponents that are slowed, crippled or knocked down. (Note that if you wait for it to be unlocked in your Homestead, you can instead trade 1 unused Talent Point for 10 Ability Points, and then trade 5 Ability Points for each additional Attribute Point.) ![]() Gives you 1 extra Attribute Point to spend. Backstabs always get a 100% chance to critical (using the weapon's critical multiplier, e.g. ![]() Gives you 20% chance to recover a special arrow after shooting it.Īllows a character to backstab with daggers and knives. Increases your damage with crushing weapons by 10%. (Note that if you wait for it to be unlocked in your Homestead, you can instead trade 1 unused Talent Point for 10 Ability Points.) Gives you 2 extra Ability Points to spend. Note that this page covers Original Sin Classic talents, which are different from Enhanced Edition's Talents. The character will gain another point at level 3 and will continue to gain more every four levels afterwards, ending up with 7 talent points at level 20. Each character start with 2 talents points. ![]()
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